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AI Insights · Timothy · April 2022

Top 5 Boxing Games on Android in Saudi Arabia: Q1 2022

An analysis of the performance of the top 5 boxing games on Android in Saudi Arabia during the first quarter of 2022, highlighting trends in downloads, revenue, and active users.

Top 5 Boxing Games on Android in Saudi Arabia: Q1 2022

During the first quarter of 2022, the top 5 boxing games on Android in Saudi Arabia showed diverse performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each app's performance.

Boxing Star: Real Boxing Fight saw fluctuations in its weekly revenue, starting at approximately $1.3K in the last week of December and dropping significantly to around $68 in mid-January. Revenue saw minor peaks and valleys throughout the quarter, ending at about $110 in the last week of March. The weekly downloads for the game started at 534 and gradually decreased to 279 by the end of the quarter. The active user count also saw a decline from 2.4K to 1.6K over the same period.

WWE Mayhem experienced moderate weekly revenue, starting with $183 in the last week of December and peaking at $375 in the first week of January. This was followed by a general decline, hitting a low of $3 in mid-March before recovering slightly to $36 by the end of the quarter. Weekly downloads showed a positive trend, beginning at 991 and peaking at 1.4K in the last week of March. Active users fluctuated but remained relatively stable, averaging around 9K to 9.6K throughout the quarter.

Burrito Bison: Launcha Libre had minimal weekly revenue, with the highest being $49 in the third week of February. Weekly downloads for the game started at 344 and saw a peak of 419 in early March, before settling at 333 by the end of the quarter. Active users remained fairly stable, hovering around 1.2K to 1.3K throughout the quarter.

Slap Kings generated modest weekly revenue, ranging from $13 to $57, with no significant peaks. The game’s weekly downloads began strong at 4K but saw a downward trend, ending at 2.2K by the last week of March. Active users followed a similar trend, starting at 16.7K and declining to 10.5K by the end of the quarter.

Lastly, Rival Knights had negligible weekly revenue, with occasional small amounts peaking at $35 in late December. The game showed no significant activity in terms of downloads or active users during the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022